AI-generated analysis based on scout observations
82 Comments
They managed to have good compatibility and good cycle time
They had a very accurate shooter but it was kind of slow
- Pre loaded auto - Shot good cycles - No defense/shuttling
The robot shoots about 8 fuels each consistent.
Couldn’t evade defense from 6004, and took a big hit which made them stutter stop a lot. Ended up being still rest of match
Fast intake and shooter Reliable is a good and consistency is good No defence Work well with other robots No climb
fast and pretty accurate shots, browned out at end
The robot did good defense and shooting some fuel.
robot was very fast and twitchy like moving it was able to move form one spot to another at a fast rate however it didnt shoot or intake as much
Good near-shuttling and goot shooting cycles with accurate and fast shots
Slow cycles and slow shuttling inconsistent.
Slow cycles and slow shuttling inconsistent.
They had a consistent shooter but were not able to get as many cycles in due to heavy defense being played on them
Decent shooter but can get stuck on fuel easily, weak against defense
They had no defense, they tried shuttling a bit but stopped. Their accuracy was decent and their cycles were also decent.
Shots were very inaccurate, they can intake fast and shoots 2 balls at a time. Didn’t play defense.
Robot shuttles, but sometimes makes the balls goes into its own hub when inactive while shuttling. Had a few clashes with certain robots but did not utilize defense. Only gathered balls. Works well with robots with fast shooters and high defense
They did not shuttle and was not playing defense they did not have an auto but they also managed to shoot with consistency.
Can shoot fast, but has some trouble with accuracy. Fast robot, and intake decently well. Did not defend.
Shoots well, efficient with shuffling and handling opposite alliance’s defense.
They were only able to score once because 9150 played really good defense on them.
Was able to shuttle well and can also intake at a decent rate but was not very accurate when shooting and was not a wide shooter
No defense, but they were really getting defended by 8205 in the endgame, and stopped 2640 from scoring. Their accuracy was pretty good and their cycle time was decent.
Weakness hopper/indexer Stenth fst shooting & intake No defence Works well with aliance
They managed to score fast and consistent. Did not have a auto that scored though.
They could shoot but primarily focused on playing defense. Swerve drive train and the hopper size is medium. Their only auto was going back a bit.
Able to intake and shoot, but played defense for most of the match. At the very end they started shooting.
shooter might just be broken, played defense the entire game, couldn’t stop east bots however
they played defense against 3506. They did shoot in the first few seconds of teleop
Seem to have intake troubles, so they fed for the outpost for most of the game. They aren’t a reliable top pick.
Shooter was good it was a bit inconstant the robot kept pushing balls into the chute for the huma player they were more of an intake and gather first robot team however their shooter did earn some points
This robot primarily shuttles balls for alliance members and didn’t score that much.
Had a slower shooter but were very good at shuttling. They had a slow but consistent shot. They were also feeding the hp station. They played very little defense
No auto. Did shoot moderately fast. No climb.
They shot for a bit, then decided to defend for a bit, they also had trouble getting over the bump.
Did some defense but ran around most of the time
Robot didn’t shoot much, inconsistent with shooting. Played mostly defense. defense wasn’t semi-successful
No defense. No auto. Accuracy was decent. Cycle time was quick.
No defense, no auto. Ok accuracy, and their cycle time was decent.
They shit pretty well and they were giving balls to the hp station
- pushed balls into outpost for human players - scored 1 fuel per cycle until the end - intake had no problems deploying but looks like indexer/shooter issues or controls - no shuttling or defense
No defense no auto. Their accuracy was decent but their cycle time was slow.
Robot was very good at feeding the human player
- stuck under trench twice - large hopper - no auto path - rigid driving, bumped into terrain often
Able to intake and shoot. Did not attempt to play defense. Got stuck various times while attempting to go under the trench.
The robot had quick cycle timing and also had no defense.
Robot could shuttle fairly well but had somewhat inconsistent cycles. Shooter was fairly accurate. No auto
The robot managed to have quick cycle times. No defense.
This team shot many times but at a slow rate.
A very good robot with great scoring ability with no defence but also with good consistency
They had a good intake and also had their shooter stuck for some time but overall was fast
Accurate and fast shooter but intake struggles to keep up
I couldn’t see the auto but in teleop they were just bringing balls into their side and I didn’t see them shoot
Weren’t able to shoot properly, they eventually were disabled at the end.
They had good cycle times and managed to try and do defense.
Consistent shots in the beginning of the match. But that consistency was lost towards the end. It shoots close to the hub.
Very fast/accurate shooter and made many balls in each cycle
Decent auto but trouble shooting good defense.
- Robot got stuck when crossing over BUMP to NEUTRAL zone, taking away a lot of cycle time - Can shoot quickly, but a low shooting angle took away a lot of potential FUEL - With help from other robots, has potential to intake very quickly with a decently sized hopper - Missed a lot of FUEL because of shooting angle as well as distance - Inconsistent scoring timings and intervals - No defense, but also wasn’t necessary - Can be consistent from moving pieces of FUEL from neutral to alliance zone
They're inconsistent at shooting fuel in the hub. They were stuck on balls in neutral zone after they went over the bump. Overall a decent robot
This robot shot a couple of times but wasn’t successful. Mostly spent time trying to shoot but was getting pestered by defense bot.
They managed to get great accuracy whenever they managed to score fuel.
Robot can climb. Their shooting seems to be a little inconsistent but otherwise their shooting ability it good.
No auto, doesn’t shoot that many fuel at once, inconsistent shots initially. Shot very high.
Human player collaborator poor shooter.
The robot was consistent in cycling and managed to score efficiently
spent a while driving around on their side then went to go push balls but it kinda looked like they were browning out
No auto. Defense was okay and shooting was below average.
- Scored well but inconsistently at different speeds - Struggled to go under the trench due to amount of FUEL in hopper - 1/10 Defense, did not defend but was the primary scorer - Rigid driving, like when a battery is running out (?) - Unsmooth driving - Did not go over BUMP
Robot started jittering during the match. Their shooter is at the back of their robot, they shoot from the back towards the hub with their intake in the front. They were a solo robot this match having to 1 v 3. They have a linear intake, but near the end it wasn’t working as well.
They shot pretty fast but it wasn’t very fast. At the end it looked like it couldn’t stop shaking.
Shot very fast but arc was straight up so it was a bit hard to aim.
No defense but their cycles were fast. Their accuracy was also decent.
Was slow paced, believe it was a battery browning but they did shoot well once they got a hold of a few balls.
Robot had a good intake. Shooting wad pretty good. Defense wasn’t really played.
The were able to hold a large quantity of ball but when shooting their aim was a bit all over the place
No auto. Defense was subpart utilizing intake to keep balls from opponent. Initially, shots were missing but at the end of the cycle they would make their shots.
No auto, got beached for a bit on balls near the bump. They weren’t able to intake anymore balls after the first couple seconds of auto. No balls shot.
Intake was not functioning properly and was not able to get many balls in and the shooter was not used but it really excelled at shuttling balls
Moves balls to own side no score
Their robot wasn’t able to play the match. They had robot issues. The FTA had to go to their team.
This robot didn’t move for autonomous and teleop.
Drivetrain
swerveWeight
96 lbsCapacity
8Climb Type
N/ACapabilities
Advanced Metrics
CLANK
Climb Level Accuracy & No-Knockdown0
Climb pts adjusted for speed: +2 for ≤3s, -2 for >6s. Pure avg is 0 pts.RPMagic
Ranking Points \u2014 Match Advantage Generated In Cycles0.212
Marginal probability of earning an RP attributable to this team's scoring contribution per match.GOBLIN
Game Outcome Boost from Luck, In Numbers-1.6
Difference between actual match margin and expected margin based on scouted performance. Positive = luckier than expected.Fuel Performance
Avg Auto
8.3fuel
Avg Teleop
34.1fuel
Est. BPS
3.02balls/s
42.4 fuel / 14s per matchMatches Scouted
34
Climb Performance
Avg Climb
0pts
Auto Climb
0pts
Teleop Climb
0pts
Reliability
Avg Uptime
90.6%
Avg Downtime
14.1s / match
Broke
26 / 34matches
Overall
Neutral
Reliability
Neutral
Defense
Neutral
The robot consistently cycles fast intake and shoots, but its accuracy and driver control against heavy defense are variable. Mechanical reliability remains average, with frequent brief stoppages—often caused by little hits. Overall, it performs well when clear of defensive pressure but struggles when heavily contested.