AI-generated analysis based on scout observations
Drivetrain
swerveWeight
113 lbsCapacity
40Climb Type
sidesCapabilities
110 Comments
They were good shooter is accurate. They had a lot of quality of balls
- two swipe auto, shooting a bit inaccurate - high bps with fast cycles - shooting is a bit off some time - intake is decent
Full wide shooter that has good throughput
- did not move the entire match except for one auto cycle!
Full wide shooter, intake pretty fast, could shuttle well. Sometimes accuracy not great when shooting.
Missed one cycle in auto (3 sec), drum shooter
Great throughput. Great auto and tele. Shuttled by shooting. No climb. Didn’t play defense.
Yeti had some issues during this match possibly with their intake
Their cycles were fast and their accuracy was good. Their defensive strategy was to shuttle balls from the neutral zone.
Auto worked but over shot a bit and had good cycling and shuttling but could pick up more balls
Fast shooter but overshot once or twice. Great at defense
Accurate shooter, over shot a bit, something was wrong with the intake at the end.
Intake seemed to be having issues but shooter was fast and accurate
- Really quick, fast cycles - Missed a lot of balls when shooting - Got held back due to defense - Shot at a fast rate and shuttled
They were able to cycle quickly even when they had 2 defenders on them. They also had a fast shooter able to shoot lots of balls
Their cycles were quick and their accuracy was good. They over shot sometimes though. Team 9788 didn't really collaborate with YETI well, because they blocked YETI from shooting and YETI missed an entire hopper load. YETI communicated well to their teammates overall.
Very accurate shuttling. Shooter overshot most shots in telop. Autoshooter does not work. Defense was attempted but not followed through. Works well with robots, needs to focus on accuracy.
They managed to shuttle and did not defend. Their wide shooter really allowed more balls to be shot in a shorter amount of time.
Shoots well but seems to airball a lot. Auto didn’t work as intended as well
YETI was a bit inconsistent but the shoveling was amazing
Fast cycles and fast cycles exxcelent job yeti!
We were able shuttle and cycle very well.
Has good shuttling and can also intake very fast and also has a very efficient intake
Autonomous didn’t work since we hit the trench this game. Overall shooting was solid with a bit of an over shoot. Good shuttling ability. Didn’t play defense this game.
Accurate shuttles, fast and much more accurate shooting than before, productive off-shifts
Robot can shuttle very well, shoot very consistently, and put up good cycles. Auto struggles.
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Can hold a decent bit, just isn’t shooting accurately only getting about a quarter of the total shots in
YETI literally solo carried 200 points I'm crine
shot were inconsistent but cycles were fast
- got stuck under trench in auto - fast bps - inaccurate shooting - intakes well -
Good accurate shuttles, shoots fast but not at all accurate
Fast shooter and good throughput
yeti's shot were fast but they were off target
Somewhat overshooting but good shuttling
Effective shooter but top cover ripped off after failure in auto
Fast intake, very productive off shifts with accurate fast shuttling, fast shoot throughput but inaccurate shooting
They managed to score using their wide shooter well. Did not defend.
Consistent shuttling. Shooting was very fast but inconsistent in accuracy of shooting, frequently overshooting the hub. Works well with robots since very quick intake and shooting, but needs higher accuracy.
Something was wrong this match as they kept overshooting and missing half their shots. One of their defense strategy is to keep shuttling balls into their alliance zones.
Overshot a bunch cycles were fast.
Effective shooter and shuttler but struggles with defense
- 2 swipe auto, didn’t go over the bump after the second swipe - overshoots almost all of its shots - disabled second half of match
They could shuttle and did not play any defense. Manged to go through 2 cycles during auto.
Great accurate shuttling during opponent shift, fast cycles, accuracy is decent, misses from certain spots, got disabled late teleop and couldnt move
Lost comms near end of match, fast but inaccurate shooter
Their cycles were really fast paced and their accuracy was pretty good. Their defense was to go and drive around the field and just keep shuttling balls into their alliance zone.
Weakness misses shots Strength shoots fast and intake fast No defence Wors well with other teams
YETI had fast cycles and handled defense well.
They had a wide shooter which really helped increase the amount of balls scored. No defense. No shuttle.
Our robot was very good and scored many cycles in a very quick way. Overall, very good
I accidentally put the cycles in auto instead of teleop. Only the first cycle was in auto, the rest is teleop.
Be dry fast intake and great shooter also was good at bring balls back to their own side
Very good robot with very good shooting and no defence but very consistent
Good at shuttling and shooting and maneuvered well thorough trench and bump.
One sweep auto Shoots in very short bursts but accurate
Good shooter with auto align and fast cycles
QUICK NOTE: the auto was 4 seconds at a medium rate ( I entered it wrong first time) this robot showed excellent performance in shooting and control and consistently making points. No defence
They managed to have a lot of cycles and consistency was also really good. They managed to fill the hopper up consistent as well.
Good shooter and intake that was efficent
Scored frequently and consistently, but missed some shots
Good intake and shooter, just didn’t maximize hopper on cycles.
Good autonomous and very fast and efficient cycles. Broke high school so great scoring and accuracy overall.
- good auto path - stopped scoring in the middle of teleop, inconsistent scoring cycle this time - when it was scoring, was fixed in one place
Fast at shooting but missed some shots
- amazing auto path! - no shuttling or defense - smooth consistent fast cycles, proper intake - yeti is not a myth!!!!!
Really good auto with a really fast cycle time and good shuttling overall.
Good shooter. Had auto. No climb.
They were very quick to shoot and shuttled efficiently. They also played good defense
I put all of it in teleop srry. Still missing shots, due to localization.
Robot was shifty, scoring was good, defense wasn’t played. Ball storage was not very good.
Frequent shots but missed several volleys
Indexer broke. Shooting capacity was greatly reduced, can’t gauge anything from this match.
Indexer broken, very few shots but still tried to shoot the few balls it could
Indexer broke intake was fine and autonomus too
They were really consistent in scoring. They emptied their hopper really quickly and managed to have great cycling time.
This robot had pretty fast cycle times and got a lot of balls from the neutral zone. Their hopper emptied quickly and shot fast as well.
I put my start shooting in auto, hopefully that didn’t mess anything up. We have a very good auto, and a good robot. Once we tune that intake to the max, we’ll be even better.
Well done on the shooting side with not missing a single ball Well done 3506!!
Consistent shooting accuracy, feed hp, good shuttling, fast shooting/intaking
Did a good job scoring points and shooting. Fire rate was pretty good.
Great shooter even with issues and gave human player fuel when scores was close.
The robot had good consistency with scoring accurate fuel and played no defense.
Very good shooter and defense both.
This team scored very constantly with accuracy and speed.
The eobot is anle to quickly resupply themselves and can corrale balls in a orginized manner
Very fast shooter and very good defender.
The team was very quick and consistent in shooting intaking and in shuttling balls
Yeti was a fast scorer and a versatile defender.
Fast bot, sometimes overshoots when close to hub. Inatakes to when hopper is a third full and then shoots with fast cycles.
Consistent shooter that can shoot from many places
Very fast and efficient auto and scoring. High volume intake and excellent shoveling!
Robot shot very fast and accurately. Main scorer.
Very fast shooter and cycles and had very fast intakes
This robot was great at scoring and intaking. Fast and accurate.
The robot managed to score, consistency was also good.
They were very consistent with shooting and shuttling
Had good auto. Did intake. Did shoot. Did not climb.
- Shots lacked accuracy at the beginning but picked it up really fast while round went on - Started to shoot really fast with great accuracy - Didn't really perform defense
They were very consistent shooters, and they were able to bring fuel over to their side.
Strength with speed shooting but weak around intake speed. Semi consistent in terms of points. Was defended on but came out very quickly.
Lots of strong offense, less defense, pretty consistent shooting
Autonomus worked perfectly Same with intake and shooting Nice work drive team
Didn't climb but they were very consistent on shooting and very quick at cycling
No defense but their shooting accuracy was really good. Their intake speed was really fast and their cycle time was a really fast pace.
Good shooter with pretty good fire rate. Sometimes had trouble with accuracy (front, back).
Fast intake, started off slow but once we got in the rhythm we took off
Intake was fast. Partially climbed but failed. Defense was moderate as we shoveled balls. We also shoved balls to hp earning us points. Cycle time was fast.
Intake wasn’t super efficient. Auto semi-worked, and tele-op had no shooting. The robot wasn’t able to climb.
Autonomus works good Linear Intake and indexer got jamed so we could not shoot Well done driveteam!!
Advanced Metrics
CLANK
Climb Level Accuracy & No-Knockdown0
Climb pts adjusted for speed: +2 for ≤3s, -2 for >6s. Pure avg is 0 pts.RPMagic
Ranking Points \u2014 Match Advantage Generated In Cycles0.586
Marginal probability of earning an RP attributable to this team's scoring contribution per match.GOBLIN
Game Outcome Boost from Luck, In Numbers+0.2
Difference between actual match margin and expected margin based on scouted performance. Positive = luckier than expected.Climb Performance
Avg Climb
0pts
Auto Climb
0pts
Teleop Climb
0pts
Fuel Performance
Avg Auto
20.4fuel
Avg Teleop
79.1fuel
Est. BPS
3.08balls/s
99.5 fuel / 32.3s per matchMatches Scouted
44
Reliability
Avg Uptime
98.8%
Avg Downtime
1.8s / match
Broke
6 / 44matches
Overall
Neutral
Reliability
Positive
Defense
Neutral
Team 3506 shows a highly reliable drivetrain with 98.8% uptime and most matches running at full capacity. They excel in fast intake, wide-shooter throughput, and efficient shuttling, though shooting accuracy is inconsistent with frequent overshoots. Defensive contributions are minimal, and occasional communication or intake issues lead to brief downtime.