Were doing very well shooting wise, was able to intake fast and shoot really fast until midway jin the match when their throughput fell a bit.
Frequent indexer jams and missed shots despite fast throughput otherwise
Good auto that scores, scores consistently, shuttled by shooting and pushing balls, can climb, intake prone to breaking if hit.
Accurate shooter but blocked easily by defense and sometimes inconsistent throughput
Was shooting accurately but started to overshoot and miss at the end
They managed to consistently shoot fuel into the tower using pace.
Effective shuttler who also can shoot accurately
Fast and mostly accurate cycles during teleop
Decently fast and decent intake. High shooting arc
They did not shuttle and did not defend. They were consistent with cycle time though.
They kept shooting without full hopper and didn’t put up many points
They were really fast in terms of shooting but the amount of fuel being shot was really little. They probably have the potential to shuttle in other matches. They did not defend.
They kept shooting without a full hopper and missing like 35% of the shots.
great capacity. had a little trouble getting out of the blue zone because of a defender. would work well with wide shooters
Able to intake consistently, and shooter was mostly consistent. Worked well with pushing the balls to HP and coordination with teammates. No defense.
Shooting focused no defense and slow cylces
Shot for long but was slow at it so around 1-2 balls shot per second
They got beached for like 20 sec and they weren’t to good with there turret it was slow and inconsistent.
robot did not show up to the match
Robot was in operable for the remainder of the match
I dont think they were working considering that they were idle the entire match.
The robot was not able to move for the entire duration of the match.
The robot did not play any defense and did not shuttle. This alliance did not score on 2 of their transitions resulting in a low score which may impact compatibility within each robot.
- one sweep auto
- jamming issues
- turret alignment issues
- slow - medium bps
- tend to overshoot most fuel
Turret bot with some indexer problems
They scored quickly and efficiently. They were able to be accurate in their shots too
auto went to the middle then stopped. consistent shooter and good intaking
nice intake but the shoot intermittently
shoot on move (wide shooter not turret)
slower shooting speed while moving, faster w full hopper
stuck during auto
Turret bot that did not do too well under defense
No auto but solid at shooting not the best accuracy but fairly efficient. Stopped moving in the middle of the game for some reason.
Can shuttle
Very good defense
Doesn’t allow other teams to get that many balls
They weren't moving when their hub wasn't on but they were shooting a bunch of balls into the hub and scoring a lot
Robot was playing good defense in the beginning but the disabled a minute in
- Drove for a bit but then didn’t move for the rest of the match
- Didn’t score
- Was very inconsistent in the beginning but picked up on accuracy as the game went on
- Medium paced shooter
- Didn’t play defense
- No auto
Team I think had an issue with vision because the were missing most of their shots
No defense but their cycles were a decent pace. Their accuracy was decent, one because they were being defended, and two they just couldn’t score while moving.
Their cycle times were decent, I accidentally put my cycle times in auto instead of tele op
No auto. Shot slow. Did intake. No climb. Good defense.
They stopped shooting and started playing good defense half way through
- consistent in shooting
- started off slow but got faster
- no auto path
- no defense or shuttling
They were consistent with cycle time and was able to shoot with good pace.
great shooter, no auto at all, did not move off line
- did 3 cycles in teleop until they got stuck under fuel under the trench for the remaining time
- were really smooth and slow when they were scoring
- nice shooter
Robot had a good cycle and shuttled alright. However, got stuck under a trench in between some fuel. No auto
No defense, they were stuck under trencb for most of tele op
No defense they were stuck under the trench for most of teleop.
- started shooting and stopped, most likely a build error
- defense attempt
- pushed fuel into outpost to assist human player
This robot got some balls and had trouble navigating the field. They played some defense.
A less reliable robot but good shooting ability with no defence
Moderately effective shooter but intake was inconsistent. No auto
Their is a very slow intake that did not work very well and the robot took very little shots and the shooter was highly inaccurate