AI-generated analysis based on scout observations
Drivetrain
swerveWeight
81 lbsCapacity
40Climb Type
N/ACapabilities
86 Comments
Decent neutral zone shuttles, struggled with defense but stuck to tower to farm penalties and maintain accuracy, shots are pretty good/accurate
- only shuttle close up - struggles under defense - decent cycles, but inconsistent shooting - one swipe auto
Fast intake Fast shooter and precise Reliable is a good and consistency is good No defence Work well with other robots No climb Shuttle not attempted
Accurate but slow shooter, strong intake that could be used for shuttling
High bumpers that allow them to go over the bump really smooth but prone to getting beached
Their cycles are a decent pace and their accuracy is also decent. Their defensive strategy was to shuttle and push balls into their alliance zone. In one alliance shift, they defended against LYNK for around 10 seconds, which stopped them from getting a hopper and a half into the hub. Un terms of their robot, they communicate really well with their teammates as they are able to shuttle, defend, and score into the hub.
Shuttled very minimally. Single shooter, fast shooter. Fast intake, doesn’t get enough balls from ball zone and doesn’t bring them back to field. No defense exhibited. Robot works well with robots that can bring back balls
They could shuttle. They also managed to have consistent ball speed putting up around 5-6 seconds worth of balls into the tower every cycle.
The get stuck on fuel in the beginning of teleop and then eventually get off. They did good defense trying to stop Robowhales.
They weren’t able to hold too much balls and they weren’t able to shoot fast.
The robot could shuttle and it had a fast intake speed an the shooter was medium speed but only shot one at a time but no defense was played
This robot showed some shooting and even less defense
This robot was good at intaking balls and shot pretty well but it was too quick of a rate.
Effective shooting with an accurate turret
Good auto, it scored in both auto and teleop, no climb, shuttled, defense potential.
Inconsistent shots but made progress, also got bleached mid game
Stable and relatively accurate/fast shooter
Pretty fast cycles a little off target
they played a good amount of defense on the opposing team and were able to shoot balls at a 2/3 balls per second speed they got stuck under balls some time but got help from allliqncw to get out
Robot can shuttle and shoot effectively. Has consistent cycles and has accurate shots.
Overall has shooting capabilities but is kinda inaccurate. Was playing solid defense during the other alliances shift.
Trex has fast cycles of one stream balls in bursts
They managed to cycle a lot but had decent shooter speed. No defense.
Shooter seems to have some difficulty from range, otherwise a lot of cycles in teleop and productive opponent shift
Fas shooter but sometimes slow intake, reliable and consistent
They managed to be really consistent with scoring. They could shuttle. Did not play defense.
Robot could shuttle but at a slower rate, shots were inconsistent and inaccurate
Robot played well. The robot it susspetable to moderate defense, but shooting and pick up is somehwat consustant. Driver coordinates wirh teamates adequetely with collective fuel dumping.
shooter speed was quite inconsistent. would work good with robots that could shuttle
Able to consistently intake and shoot. Did not attempt to play defense.
Did some defense but not successful. No breaking. Slow intaking
The robot brought balls to its own side. Intake wasn’t very good, neither was shooting.
Got stuck on balls in auto, and some of teleop. Able to intake and shoot consistently, did not play defense.
Good at shuttling and maximizing hopper. Got beached at one point, but was freed. Consistent shooting and had decent speed.
- Forgot to click next to Teleop - Became more consistent as the game went on - Consistent shooter that went at a medium pace
Team was getting blocked by teammate every time they tried to shuttle
No defense their accuracy was decent. And cycle time was also decent.
Their cycles are pretty fast and their accuracy is pretty good.
This robot was decent at shooting but their arc was too flat so it rolled in through the edge of the hub.
- smooth shooting - easily navigating over terrain - slight issues with intake - good auto
No defense but their cycles were a decent pace and their accuracy was decent too.
No defense their cycles were decent as well as their accuracy.
I put my shots in auto srry. They seems to be fast and very good at in taking fast. Good cycling time.
They couldn’t hold too much balls but they could shoot okay.
- really good at scoring quickly and efficiently - good at pushing balls into outpost for human player when it is not their turn
Good job cycling got played defense on for a few seconds and went past it easily
- consistent cycles - solid intake and medium sized hopper - did not shuttle but could navigate terrain very well - no climb
Robot was quite consistent with shots and cycles. Fairly accurate. No auto and good shuttling.
Got beached during autonomous. Had a decent hopper capacity but didn’t shoot, ball might have got stuck in a mechanism. Fed the human players and shuttled by pushing through the bump and trench during teleop.
They could intake very fast, but weren’t able to shoot at all? Not sure what the problem was. They wandered around for most of this game.
Reliable shooter, but was inactive for a short amount of time
Robot disabled for most of teleop, shot slow but consistent and accurate
Didn’t really capitalize on their hopper but was good with ball scattering and giving it to the human players.
auto would have been better but the balls were all spread out by the time they got to the nz. played some nice defense in the blue zone.
Good shooting and cycle time. Intake was good human player collaborator. Very good job unbeaching teammate
unbeached 900. good capacity alright intake which definitely filled up their hopper. had to stop each cycle to line up their shots
Helpful teammate, unbeached 900 and also used their hopper capacity effectively. Took a little long to line up for the shot but overall good consistent shot speed.
Shoots fast however doesn’t shoot much at once. Inconsistent shot.
This robot shoots sometimes but usually just shuttles to a faster and better shooting robot.
Relatively good intake, but fast and slightly inaccurate shooter that shoots low amounts of fuel (low number of cycles during match)
Their auto allowed them to get balls but not shoot, they were consistent shooters during teleop
The robot was consistent in terms of the amount of points scored during every cycle and the pace of the fuel being scored. No defense.
Poor shooter good human player collaborator.
The robot shuttled fuels pretty good during teleop.
They were really accurate and were consistent.
Shuttling, semi consistent at scoring. No defense.
Their intake seems to not work. They weren’t able to shoot very well. I couldn’t get much data from this team. They didn’t play any defense.
i don’t think their shooter was working. thy got beached for a few seconds but got pushed off
Robot had troubles intaking fuel. Caused a penalty.
This robot shot some in auto and a bit in teleop but ultimately helped 8727 score.
Focused on giving balls to the human player.
Intake wasn’t working very well. They shot their beginning balls at pretty good speed. They didn’t play defense, kept trying to intake balls.
This robot was mainly used for shuttling and gathering balls.
The robot managed to score some fuel but focused on cycle time and consistency.
- Moved next to hub during auto but didn't shoot any balls - Didn't pick up any balls but played good defense for most of the round - Got stuck on the bump for around 30 seconds
Got stuck on bump. Emptied initial preload but didn’t intake or shoot. Played some good defense and focused on moving the balls to its own alliances side.
They played very good defense by going on the other side and prevent scores
No show………. Xxgehhenejehenebebehe
Medium shooting pace, got defended hard by team 9150. Wasn’t able to do much afterwards.
the robot shot a total of 3 balls at the start and they flew out very slow like there may have been an issue in the shooter, they also got fully locked down by 9195, then after that they tried going under the trench, banged their robot, and played defense the rest of the game. Defensively they did decent.
No show……………………..,,??:):?:??:?:)3?
had good movement and managed to contain a lot of balls shooting speed was good.
No defense. Intake was really fast, but their shooting accuracy was subpar. Their cycle time was a medium pace. Their shooter kept getting jammed easily.
This robot was great at shooting but needs more accuracy. Shot pretty fast as well.
Able to intake and shoot really well. Did not play defense.
Good shooting and intake no defense
Reliability
Avg Uptime
97.6%
Avg Downtime
3.6s / match
Broke
15 / 33matches
Advanced Metrics
CLANK
Climb Level Accuracy & No-Knockdown0
Climb pts adjusted for speed: +2 for ≤3s, -2 for >6s. Pure avg is 0 pts.RPMagic
Ranking Points \u2014 Match Advantage Generated In Cycles0.310
Marginal probability of earning an RP attributable to this team's scoring contribution per match.GOBLIN
Game Outcome Boost from Luck, In Numbers-5.6
Difference between actual match margin and expected margin based on scouted performance. Positive = luckier than expected.Fuel Performance
Avg Auto
6.2fuel
Avg Teleop
49.9fuel
Est. BPS
2.09balls/s
57.2 fuel / 27.4s per matchMatches Scouted
33
Climb Performance
Avg Climb
0pts
Auto Climb
0pts
Teleop Climb
0pts
Overall
Negative
Reliability
Negative
Defense
Neutral
The robot shows solid shooting speed and shuttling capability, yet it frequently stalls during autonomous and gets stuck mid‑teleop, leading to 15 of 33 matches with downtime and an average 3.6‑second break. Intake speed is generally high, but ball‑holding capacity is low and shooting accuracy is inconsistent. Defensive play is minimal or ineffective, and the team’s overall reliability suffers due to frequent mechanical interruptions.