Ran 8-10 ball cycles at a slow shooting pace. Did ok in gathering balls from neutral zone
Reliable accurate shooter, on the slow side.
Auto shot balls, shot too high/powerfully, shuttled too high, defensive potential, no climb.
decent shooting however was a robot of a moderate speed
Decent shooting with high accuracy and good auto-align, pretty good intake, productive cycling
inake is fast
shooter is fast and precise
really reliable and consistent
no defence
works well with aliance partners
Robot got stuck a lot.robot was very unstable. It could shoot, but inconsistent.
Unstable robot due to height (cannot go under trench), slow shooter
They consistently got stuck on balls but they played good defense
- They attempted defense
- Kept getting stuck on balls for most of the match
They were a consistent robot that was majority of the time cycling around the field.
Robot has slower but consistent cycles with consistent accuracy.
They managed to have consistent cycle time and went over during half of tele op and managed to defend.
Accurate shooter but when they intake balls they often get beached and struggle happened at least 5 times
Overall is kind of slow while moving. Has shooting capabilities but kind of slow and kinda inaccurate. Fed human players a lot this game.
Slow shooter, got caught on top of due easily and often
Very wobbly robot, and can get beached easily. Single shooter, could be fragile.
Robot could ground shuttle with somewhat consistent cycles. Shots were accurate but slower.
Solid shooter but did not intake quickly
Had shooting difficulties when near the hub, but made good use of time by still being able to shuttle at a high arc from the neutral zone. Got beached but managed to free themselves
Robot was used for shuttling mainly. Air shuttling is used but at a slow rate of about 2 balls per second.
robot was consistent at shooting balls back to its side
Shooting is very inconsists. Was useful in shuttling fuel to their alliance though.
When intaking and driving were a little slow. Could shoot but could maybe speed up. Got beached but was freed
reliable. has a relatively slow shooter.
No defense, but their cycles were really slow, and their shooter was shooting about 1 ball per 2 seconds. Their accuracy was decent though.
No fit under trench gets stuck easily
Refuels hp station good
Not very reliable but it can be
No defence
Works well with aliance
Decent shooter medium to slow cycles not a shuttler or defense bot.
They were mostly scoring accuratly and did not play any defense. No shuttling.
They were the only team from their alliance that showed up to their match so they got played defense by a robot so they couldn't score anything
So basically they were doing good until when there was around a minute remaining, one of their alliance partners got stuck on the trench so the other one tried to save them and while trying to save them they also got stuck, so this team now had to go and save both of them, and while doing so they also got stuck, while not saving any alliance partners, this was a wild game
Robot did get defended a little bit during the beginning of teleop but other than that they were doing pretty good this game compared to the others they played
Robot was getting defended very heavilly, so they missed like half of their shots
Robot was shooting and collecting less balls then they usually do
Robot I don't think their shooter was tuned very well for that match, they overshot a bunch of their balls
they a-stopped in auto, jammed a couple times in the the start of teleop and the final seconds of endgame
they couldn't run their auto and they were shuttling for lynk and robowhales
Robot a-stopped after getting off the line, didn't have any jamming issues this match either
They a-stopped because alliance partner was going to run into them, and they didn't have any jamming issues this game
Tank drive, a-stopped, they do jam sometimes so not that consistent
Tank Drive, could've got more cycles but had jamming issues