Indexer or shooter broken, only shuttled and fed hp station the whole round, auto got beached and failed
They redid match 52 because one robots battery fell out. 8727 didnt defend but they kept feeding the human player. Their shooting accuracy was decent.
Mostly focused on pushing fuel into human player station. No defense.
Some robots battery fell out and they stopped the march.
The match was stopped mid way through but they had a good shooter but they got stuck on bump during auto
This robot used its big hopped to gather balls and shuttle them to their alliance.
No auto. Did intake. Did not shoot. Stopped moving around halfway and did not move again for the duration of the match.
They were consistent in the amount of fuel scored whenever they were cycling. No defense was played.
The bots intake was very good and fast and accurate they were able to eat in a lot of balls and also shooter was very effective gettinng bals in the hub
Basic shooter that pauses for a long time before it shoots.
Poor shooter as they kept pausing for long period of time before shooter.
They had a capacity for many balls, but I believe their shooter wasn’t working because they didn’t shoot most of them
Poor shooter in auto amazing human player collaboration for a win!
They had a very strong and powerful shooter but it was way over shooting every shot
No auto, fast shooter. Stationary intake. Big capacity/hopper robot. No trench capacity.
They could store a lot of balls but their shooting speed has isn’t too fast. There are also pauses in between a few shots.
Good shooting robot with a big hopped to hold balls.
Very efficient scorer and has a large ball capacity.
Very large amount of storage, intake and shooter work very well. Very fast shooting and movement is very good. Didn’t see much defense.
This robot was super good at shooting because it had a massive hopper and could unload balls quickly.
They managed to be consistent in scoring fuel. Also managed to have good cycle time
- I kinda forgot to press next after Auto, but the robot didn't shoot any in auto but was much more consistent during Teleop
- Team 6500 started to play good defense on them, so their scoring became less consistent
- Didn't play much defense
- Hopper was able to hold many balls
The robot could intake and shoot really well. Did not play defense.
definitely tried to shoot but couldn’t. had some nice ball control
Very good preformence with a very high arch shot and minimal points made
The intake was okay and took some time to allow balls to move into a giant storage however the shooter was fast but it was not very accurate.
Was beached on bump for a while, didn't shoot once into the hub, was capable of good shuttling.
No defense. Their shooting accuracy was decent. They can intake really fast and their cycles are a decent pace. They got stuck once while trying to go over the bump. They played a bit of defense and stopped two robots from going back to shoot in their hub during active hub time. It didn’t intake foul once while defending which gave red alliance 10 points.
Good intake and had a medium shooter
Didn’t shoot much. Moved around a lot and gathered balls, was stuck on bump for around 35 seconds
This robot has great shooting and accuracy but lacks a bit in speed. Overall good robot for scoring.