tried to auto bum fire (emphasis on tried)
outpost feeders
slow but accurate fuel output
No auto. Did not intake. Did not shoot. No climb. Bumper came off and was deactivated around 3/4 into the match.
The robot was able to get its alliance partner unstuck and they shuttled a lot of fuel over
They mostly had good movements and managed to pass balls into hp station. No defense played.
No defense. They just roamed around and when thdy shot they missed most of their balls. If this form says that they were “oof” for 40 seconds thats wrong. They were oofed for 20 seconds in Auto.
Robot wasn't able to soothe very effectively and they intake slowly, during the course of the mach the robot was disabled for like the last 30 -40 seconds
Well done 9005!!!
Robot wasn’t able to shoot effectively, they intake slowly. During the middle of the match they disabled their robot. Wouldn’t be a reliable human player feeder.
No auto decent defense and good human player collaborator
Intake was good they didn’t use shooter a whole lot they kept pushing balls down through the chute for the human players to receive them
This robot mainly just brought fuel to the human player station.
The robot was consistent whenever cycling and accurarcy was also good.
The robot was consistent whenever it was cycling. No defense.
balls got stuck in intake and shooter, robot tried to fix that all game
- Robot drove most of the time
- A lot of attempts to score but it did not shoot high, probably an error with the shooter but can be adjusted
- Swift and smooth driving
- Did not climb
- Not much shooting but did score 1/2 FUEL
- Defense 1/10 Did not defend but stayed out of robots way that could score
- Clean swerving and shuttling
Hard to make a comment, due to some connection or other movement error, the bot was out of commition for the rest of the match. Bot had a slow movement speed at the begining of teleop, but that could be summed up to a weak or lost control from the driver or motor issues.
The robot had no defense. Managed to consistenly score fuel. Strong auto.
they had good movement the amount of balls they scored was also good
Good at funneling balls to their alliance’s side, just stopped moving and scoring in the last 60sec though
They had good movement and cycle be time and managed to collect a lot of game pieces
Defense:1, no auto, inconsistent shoot
Fast robot with slightly inconsistent shooter
- Scored roughly 5 FUEL
- Inoperable during AUTO, wasn’t driving or moving
- Consistent while scoring, but not scoring often
- No climb
- Stayed in a corner of FIELD at certain point in TELEOP
- Smooth scoring cycles, not consistent.
-Defense 1/10 as it did not defend, but stayed out of path of better scoring robot.
No auton
Intake works
Slow shooting
No defence
I could say it is reliable by giving balls to the human player
Well done team!!
Very inefficient intake and the shooter lacked the power to shoot many balls and had no auto
They fed the human player station.